co player password
@parents me Hopper(#293) Generic Administrator(#93) generic programmer(#58) generic builder(#4) Official AussieMOOer Player Class(#340) SunNET layer(#3086) Frand's Player Class(#296) generic player(#6) Root Class(#1)Player Classes exist as a MOO Character Hierarchy (from least to most power):
Guest Disciple Player Builder Sensei Programmer Administrator: Hopper, InfoStud, Elmyra ..etc.. Wizard (an executive): Lenny, Zarei'ni, SideLine, Ofnel ..etc.. ArchWizard: AussieBunny (#2)
If you are unhappy with a parent, you can change your player class with the '@chparent me to <#newparentnumber>' command.
This is however unnecessary within AussieMOO because we do not
have multiple player classes (PCs) for programmers or less. -- Archwiz.
The MOO is single inheritance system, where every object has exactly one parent and is related to other objects along one branch. It makes sense really - how can you be both a a room and a player at the same time? Smalltalk and C++ , however, exhibit multiple inheritance capability.
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